The simplest way that I can consider to break it down from simly ken's blog

The first crafting skill you'll be able to choose is Artifice. Artificers can craft a number of things, and also the one they’re most well known for are color crystals which could change the hue of your lightsaber’s blade, or the colour of the bolts which come out of your blasters swtor credits . Artificers are also the only crafters that could craft dyes - there’s over fourty craftable dyes, as well as some special ones from reputation. Just remember, in case you are preferred or free to learn and don’t have artifact authorization, you won’t manage to equip most of the craftable color crystals. Artificers may craft lightsabers and double-bladed lightsabers, relics, shields generators and focuses. Artifice is a superb skill to decide on if you have a force-using character, or if you desire dyes and crystals, either to use by yourself, or even sell to other players for credits. Artifice’s complementary skills are Archaeology and Treasure Hunting.

Another added bonus that your guide similar to this might offer you is the capability to get the synergy among your eight allowed character choices on most of your server in tune to have all your crafting bases covered with optimal efficiency on gear you'll be able to make and send to your entire characters swtor .

With all of the choices available it was very hard that i can figure out until I hammered this info out for myself and worked through it in line with the types of characters and faction I wanted to concentrate on.

The easiest way that I can visualize to break it down is as simple as crafting skill and after that by light side and disadvantage optimal choices should you lean strongly to 1 side or even the other swtor credits guide . This should give you the power to make the most informed choice possible about this subject.

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