I spent all of the in time stealth from simly ken's blog

Periodically, the producers at BioWare will throw players something special of double XP for any weekend in Star Wars: The Old Republic, or perhaps in the case of last July, three weekends. Over the American Thanksgiving holiday, SWTOR achieved it again, and I decided that I would definitely take full advantage of it gamereasy . Laura Williams, Lee Snyder, and I leveled five characters to level 50 in approximately 18 hours over that weekend, now, I'm going to let you know how we made it happen.

Laura mentioned reading a post within the official forums about two guys who leveled their characters within the July double-XP weekend in 23 hours of gameplay. Being the competitive player she is, Laura was required to beat that record. When I heard this, I knew I were forced to jump up to speed. There were some Republic classes that I we hadn't played through yet, and I needed my fourth class buff. When I opted for run back with her over Thanksgiving, Lee joined in, too.

First, there's two major timesinks in leveling within the expansion. The first is obviously the story plot. Here your spacebar is vital, just keep smacking it soon you reach a possibility. There should be enough contextual information in regards to what the choice is, particularly if you’ve ran through it before already. If you haven’t played before, you might want to actually pay some attention, since your choices do impact the story as well as your influence grind with assorted companions / characters within the alliance.

The second is trash mobs. In some instances you can’t avoid them, but that doesn’t mean you need to deal with all of them. If you’re a stealth class, much like the Sith Assassin, you'll be able to easily just stealth past everything. The XP they offer isn’t linked to getting you to 65. On a character I skipped just as much trash as I could, only fighting bosses and required encounters (if it spawns something to directly attack you). I spent the remainder of the quantity of stealth, nevertheless reached level 65 inside the middle of the ninth chapter.

Due that we’re only building green level what to get your Armormech nearly 400 you won’t need any Underworld Trading metals, but due that Medium and Heavy armor requires different levels of metals to develop you will want to have an assortment of everything. As a general guide you’re want to around 80 of the metal and compound. Medium level armor generally require more compounds while Heavy is likely to require more metals as well as level 120 and 220 of Armormech you’re should retain a stack of 120 level 2 and level 4 metals or compounds, based on your armor preference . I’ll detail specifics at a later date, but here’s your oversees.

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